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Tengami monument valley
Tengami monument valley












tengami monument valley
  1. #Tengami monument valley how to
  2. #Tengami monument valley full

The transition between scenarios and locations is interesting, but with the exception of the wonderful artistic concept, somewhat rudimentary mechanics and unusual longevity remain. Only the complexity of some puzzles will delay the arrival at the end, and there is little more that can justify its repetition.

tengami monument valley

The quickest to solve everything may end the game during the evening. On the other hand, this is not a particularly long adventure. Some puzzles can be solved with ease and logic, running certain mechanisms, while others consume more time, never dispensing with the touch screen to solve them.

#Tengami monument valley how to

In contrast, the game does not provide clues, indicators or other solutions on how to move forward, so exploration is more natural and almost always forces us to think outside the rules. Most of the time we have to move the character from side to side until we organize the staircase that takes us to a higher point, in a process of little enthusiasm and error. Too bad its mechanics are no longer diversified. It won’t be long before the journeys become painful, especially when the puzzles tighten. The art, music and environment are extraordinary, and when we pick the cherry blossoms, populating an initially bare tree, we still have the courage to continue in this strange but acceptable system. Instead, the character walks (slowly) whenever we touch a point on the stage, advancing in that direction. Since then we do not control the character manually.

tengami monument valley

But while the interactivity of this one is much more natural, in the light of the action games and platforms and fully adapted to the PS Vita’s features, Tengami offers a samurai control system little suited to a game model that encourages exploration and movement. Until some time ago, Tengami finds some similarities with one of Media Molecule’s last big hits: Tearaway, in the midst of those developments. The exploration of some symbolic concepts is mainly visual and does not touch the bone. The design is very similar to that of a painting, a painting, the drawing of a book, of which when we turn a leaf we are surprised by a construction in three-dimensional paper that gives us access to another extension and a new puzzle. Although in totally three-dimensional scenarios, certain passages are confused with a kind of “horizontal scroll”. In a way, Tengami seems to find a parallel in this transition. With a very simple interaction, the puzzles are serious obstacles and barriers to progression, but with little narrative, highlighting David Wise’s good soundtrack and a very strong atmosphere.Īs a curiosity, the game was derived from a long gestation, approximately three years and is a product out of the minds of people who once celebrated other visual and interactive feasts, as members of the late Rare, marked by the transition from 2D to 3D. Tengami is a special adventure, somewhat evocative of the old “point’n click” games but with a great emphasis on design and ambience, very close to feudal Japan with its stunning landscapes covered with cherry blossom.

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Coming from Nyamyam, a small independent producer based in the United Kingdom, Tengami is another game with a journey started on tablets and smartphones before loving in full eShop, covered by this peculiar form of interaction through the touch screen inserted in the Gamepad.














Tengami monument valley